![]() ![]() The gaps in the glass are totally transparent, while the glass shards are partially transparent and the frame is fully opaque. The end result, peering through a broken window into a building. You can click the RGB/A button as shown to toggle which channels of the image you are previewing. Its important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object. An imported texture with RGB channels and an Alpha Channel. This will have the effect that your material can have areas of varying transparency. The alpha channel values are mapped to the transparency levels with white being fully opaque, and black being fully transparent. When using a texture assigned for the Albedo parameter, you can control the transparency of the material by ensuring your albedo texture image has an alpha channel. A range of transparency values from 0 to 1, using the Transparent mode suitable for realistic transparent objects As mentioned above, picking the correct transparency mode is important because it determines whether or not you will still see reflections and specular highlights at full value, or whether they will be faded out according to the transparency values too. This only has an effect if the Rendering Mode for the material is set to one of the transparent mode, and not Opaque. The alpha value of the Albedo colour controls the transparency level for the material. Notice there are no shadows or lighting highlights. On the left is a texture map for a character model, and on the right is a wooden crate. Two examples of typical Albedo texture maps. It’s important to note that the Albedo texture should not contain any lighting, since the lighting will be added to it based on the context in which the object is seen. ![]() This should represent the colors of the surface of the object. Specifying a single color for the Albedo value is sometimes useful, but it is far more common to assign a texture map for the Albedo parameter. Enable the Lock Picture Aspect Ratio checkbox so that the image does. Click the Picture tab, click the Select Picture button and locate and insert the image from your disk. This is where you can format your line, such as changing its color, thickness and design by clicking the. Now choose Format > AutoShape > Colors and Lines tab and select the Fill Color dropdown list. Click the line to open the orange Drawing Tools tab. The Albedo parameter controls the base color of the surface. To use an image on a business card, select the shape you want and right-click. The Albedo Color parameter is highlighted. A Standard Shader material with default parameters and no values or textures assigned. ![]()
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